On future turns, you can either continue to conquer regions or you can go into decline. ![]() Once you’re done, you redeploy your pieces and score – one point per region you occupy, plus any special bonuses from your race or powers. If you don’t have enough to conquer a region, you can roll the reinforcement die to try and get enough. It costs two tokens to conquer an empty space, and an additional token for every piece of cardboard also in the space – this includes mountains, lost tribes, and opponent tokens. ![]() This combo will determine how many tokens you’ll have, and you’ll set about conquering regions of the map. At the beginning of the game, you’ll choose one of six available race and power combinations (you have to pay for any one that isn’t the first choice). ![]() Each player (the game supports 2-5, though the app is only for two) takes a turn in which they can spread their forces around the board. If you’ve never played Small World, here’s a brief rundown of how the game plays. Small World was a redesign of Keyaerts’ 1999 game Vinci that added a fantasy theme, simplified the rules, and improved the components. It is based on Days of Wonder’s very popular 2009 game designed by Phillippe Keyaerts (DoW also developed the app). ![]() Small World was one of the first board game apps to be released for the iPad, and it still stands as one of the best. It’s been a while since I covered some of the iPad apps I’ve been playing, so here’s two more for you.
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